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Shifting Skies

Project: Shifting Skies

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Engine: Unreal engine 4

Platform: Windows PC

Role: Scripter/Designer

 

Description: Infinite runner where the player must switch sizes to keep moving. This was part of Global Games Jam 2022. The theme was "Duality". I produced this in a team of 6 people including 3 artists, 2 tech/designers and a sound designer.

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Responsibilities

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  • Scripting responsibilities

  • Character mechanics

  • Level mechanics

  • Mechanic design & implementation

  • Procedural level design

  • Game loop production

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Role Breakdown

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Tech/Scripter/Design: For Global Games Jam me and a bunch of other students made up a team of 6 to produce this game at Staffordshire University. I worked with one other 2nd year tech/designer. For this project we used github as source control to allow us to work on the project efficiently. For this role I worked primarily with the character and the level mechanics as well as level design and the main communication point/file between all departments. I learnt a lot about the procedural generation of levels during this role, and also on a personal note I learnt that experience doesn't mean you know more, as the 2nd year tech/design student taught me a bunch about level streaming to allow us to simulate the procedural generation of the levels which I was very grateful for! Overall was a great experience and can't wait for next year. Good job guys! 

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The Team

2024

Thomas Wilkinson - Technical Designer

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